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ZackZander

56
Posts
A member registered Mar 19, 2020

Recent community posts

Instead of just having a flat out option for it to be skippable, I personally hope that there would be a catch to it, where using the lighter would skip the chase scene while using something like a knife would make the chase easier but that it would prevent the eye from being obtain. Which should really matter since there are two other places to obtain another eye.

Sorry for the late response. Its been about half a year so I might misremember some part, but it should be the one you get after solving the room where you need to push the box. It should be the same room where you find the key hidden in one of the bookshelves to unlock the gate for the extra fuse.

1. That previous reply was referring to lilkidnini‘s original comment.

2. What I was saying is that Chapter 1 is currently a demo and the full Chapter is not even complete yet.

The prologue has more ending, just that the routes are shorter

This is just a demo...

Although I haven't had much of a problem escaping the painting lady, I do agree that there should've been a way to skip the chase all together like how other puzzles and events are skippable. Honestly, I feel like there should've been a way to use the lighter or something on the painting to skip the chase or maybe slow it down to make it more easier to do.

Chapter 1 is not even complete yet

You mean the full version of Chapter 1?
Chapter 2 won't be coming out until Chapter 1 is complete.

You probably solve it by now, but all you need is the 3 valves to unflood the pathways.

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The itch.io version of Project Kat is the same one as the Steam version, I sent both image.
The itch.io download and the Steam recent update are both v1.4.1. 
Hence, Project Kat is also on Windows, Linux, and MacOS resulting in that it isn't only on Steam. 

You mean the full version of Chapter 1? Chapter 2 won't be coming out soon until Chapter 1 is complete.

After Chapter 1 is complete

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The game isn't actually that long since it is a demo so it would be easier to restart. Don't know about what is causing the save file to get corrupted, but pretty sure it would just take longer to fix that.
Plus, since this game is just a demo, you would still going to have to restart for the other routes and endings.

Other than the number ticket or the bucket which would probably have a purpose in the full release, every other item you mention serves a purpose as another route/path.

The candle is part of a route as a way to skip finding the keys and doing that dark forest area and the valves is way to drain the water instead of having to solve the elevator problem. There are also several other item that have uses too, the only exception are the ticket, the bucket, and the fish.
Assuming that the fireplace puzzle is difficult for you, I doubt that you will understand how to do the potion route and most likely missed the majority of characters in the forest.

Plus, other than the several chases in the game, I don't see any of the mini-games being that difficult and that it's probably the device you're playing on is slow or that it's just you.
Either way, if this is considered to be a hard game for you, then you haven't played many horror RPG games.

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That's a bit disappointing, was hoping for something more specific to avoid the chase, such as using something on the painting to prevent or slow down the chase drastically.
I get that some minigames have the option to skip, but I feel like there could be some alternative way to skip it instead of having a skip button.

Edit/PS:
Especially when there is actually an option in-game where you can use the knife or lighter on the painting, however for some reason it just triggers the same chase but does not give you the eye.

Knowing how there are a total of 3 possible eyes to get, I feel like it the lighter would let the player skip the chase while the knife could do something unique and that taking the eye is just the regular option.

Um... it isn't though?
https://leef6010.itch.io/projectkat

Well, it can't be anytime soon since Chapter 1 is not even complete yet.

Although I'm just speculating since the demo of Chapter 1 (as in Chapter 1 is not even complete yet) includes Windows, Linux, and macOS. Therefore, it should be likely.

Yea, there was also one route that lets you bypass the elevator by draining the water, which took a while for me to find out. 
Basically all you needed are the 3 valves and that one of it can be use twice. Honestly, I thought it was a different path that was locked for the full release.

Aside of that, in the ending scene where Sai is alone, the camera somehow does not focus on Sai (it kinda does but with an offset to the lower right of Hiro), I wonder if this is a bug?

What's this about Hiro and the ending?

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Not sure if you already figured it out, but there are 2 ways to get through the fuse puzzle (and also ~1 more route where you can just ignore the fuse part with the valves).
One straightforward setup would be that you would need to remove the fuses from the doors and/or lights to activate the elevator while the other way is that you can find the required fuses hidden around the area. I won't go into detail in case you don't want to be spoiled.

Well, the full version of Ch 1 would be coming out on Steam, so not a bad idea to still keep track on it

Would be nice if there's a way to zoom out, or at least make it fits so that we don't need to move the camera/screen up and down.
Don't know if it is just me, but the screen felt too close.

Just that the second question was “How do I reset the game?” While the part of the answer on the third question said “It's your game data, which is why deleting it resets your games.”

Although it’s probably unintentional wording, it really does sound like you answer it in the third question.

Although one way to support the dev would be by paying for the game, I would feel like it would be best to hold off for buying Chapter 2 and so on unless you really want to support them.

Although I haven’t tested it yet, I heard that the Fish is one of the several items that can be given to the Shadow Girl.

The Ticket from the Train Station and the Bucket at the Lab/Prison is the only two item I found that isn’t useable or isn’t an extra item for another choice.

Wait... did you just also answer the second question with the third question's answer?

You probably got a bug, since the new head is the pot to the right of the hand-shaped pot in front of the house. Did you by chance knock on Kozmo's head before finishing their conversation?

There is also another path that I found, where you can use the Star Valve on the Pentagon slot to drain the water.
Took longer for me to figure that out in contrast to using the Square/Diamond Valve on the Diamond/Square slot.

At first, the signs were confusing at first, but after understanding the pattern it starts to make sense.
Personally, I feel like what would help is a map placed somewhere within the area that can also detect the direction that the signs are pointing while maybe also hinting at the location the signs would trigger, such as the 2 secret locations, daylight gate, and the train station.

Yea, but the painting lady encounter is still forced due to it protecting the item in the cage.

Honestly, I found the signs a bit funny.
Very annoying at first, but once I understood the pattern it makes sense. It would've helped if there was a map for that area that detects the direction of the signs.

Nice, that guide seems to have explained pretty much everything that I've missed; such as the Pentagon Valve, the use of the rainbow potion, the lavender flower location, giving the firefly jar to the girl, about half of the coins, the flat screwdriver, etc. 

However, there are a few things that I found that you could add:
1. You would also keep the Bag of Chips after the Forest Maze, and I remember using the chips instead of a bucket of water to get rid of the plant.
2. Although unnecessary, the Square Valve can be used as a Diamond and vice versa. (Seems more obvious than using the Star Valve for the Pentagon slot)
3. In the Painting Lady Room, you could actually use the Lighter or the Knife to burn or stab the painting. Although I would expect it to have prevented the chase scene or made the Painting Lady chase slower/easier, instead it still triggers the same chase but without giving you the eyeball.
+. Although this is likely a bug, I found that you only need at least 1 Jar of Paint to obtain the Sketchbook. Any Jar of Paint (Red, Yellow, Blue) will be taken from the inventory, but the remaining Jar (whether empty or filled with water (or maybe pigment)) will be kept in the inventory.

Also, I haven't tried this yet, but I heard that you could give the "Fish?" from Alba to the Shadow Girl.

Finally, other than the Number 375 ticket (which is probably for the full Chapter 1) and the Fish that I mentioned, what about the Bucket found in the Facility?

Really? Where do you find the second pentagon valve?

Since this comment was ~4 months ago, I'm assuming you already got it or dropped the search. But just in case, the second rune is found during the sign puzzle right before the lamp post puzzle. The hint is to turn both signs that say "Secret" so that it follows a direction, one opens a path for a coin and another for a rune.

Bit late to this but posting just in case.
Without going too in-depth into the stuff you mentioned;
The bloody torture room in the prison area can be accessed by finding a key in the box puzzle room after you solve it (hint: empty shelves). 
As for the injured rabbit, you could give it to the "Shadow Girl, since somewhere at the end of the demo, it hinted about giving more small animals to the girl. Not sure what triggers that dialogue/hint, but the outcome just adds more dialogue to the ending, that is unless there are more than 2 animals that I haven't found.
No clue about the Golden Fish (I'm assuming you mean the one at the Shrine), if the Train Station route is assessable in the Demo (I believe it is another way to skip the forest puzzle), or any purpose during the Dream/Nightmare Sequence with the Red Parts.

There are a few other secrets that I've found; although most of them are either another path to skip a puzzle, something that subtly changes the area, or just leads me to a brick wall (such as the "Fish?").

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Not sure if this is intentional or if there is a small bug with handling multiple items;
I noticed that the Stone Curse Cure only used 1 of the 3 flowers or unless there is going to be another use for those 2 extra flowers in the full release of Chapter 1.
Another likely bug that I found be for the sketchbook at Miss Knife's house, I assumed that the item requires all three jar of paint for the book to be unsealed, since it took all three paint during my first run. But what I found was that when only having just one or two jar of paint while the other jar is empty or carrying water, it still gives the sketchbook while still keeping the unused jars in the inventory (which I believe is unintentional).

I also have a suggestion about the painting chase, shouldn't stabbing/burning the painting prevent the chase scene or at least slow it down? I assumed that since there are 3 ways to get the eyeballs (two of them are just simple pickup locations), the one from the painting could be avoidable. But the player is forced to interact with the painting lady due to it preventing them from grabbing the item in the cage, which makes burning or stabing the painting pointless due to not getting anything.

Another subtle thing that would be nice to add would be the use of light before the forest scene, where you would have to use one of the three possible items to enter. What I found out during one of my recent runs is that if the player doesn't have a lit candle or firefly lantern in their inventory, it warns them about using the cellphone (which I don't see any drawback). Meanwhile, during my first playthrough of the game, I was confused about when would I be using the cellphone as a light source without knowing that it automatically used the candle that I had in my inventory.

Finally, I also have many other questions that I have wrote down in my note during my multiple playthrough so I can go through it while playing the full version, due to assuming that they are going to be used in the full release (or that I didn't find out the use/purpose for it in the demo).
Such as the #375 Ticket from the Train Station, the empty jar from the Sculptor's House, the "Fish?", etc.


Update:
After looking through the guide by Winger785, most of my questions has been answer, but still have a few others that would likely show up in the full Chapter 1 release.
Unless Chapter 2 is going to still follow Lacie as the playable character, I would like there to be more new accessible locations. The possible branching path that I could think about at the moment is the Train Station.

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Personally feel like burning or knifing her should skip the chase scene, but for the chase itself (assuming that you haven't completed it already), my tip would be to move to the left side of the screen as much as possible while moving diagonally for every sharp turn.

For the painting chase, the best tip would be to keep running to the left as much as possible and be sure to move diagonally instead of turning a hard corner.
Other than accidentally running into walls which caused the painting lady to catch up to me, I don't think I've been out chased by the painting.

There is still at least 9+ other endings that isn't in Chapter 1 yet